Hi, this is build #5: Just a little important something This build simply includes a fix for the File -> Save / Ctrl + S action when the loaded texture is not a...
Last update of the month: Both Highs and Lows are important, keep them as you please! This week we bring you with two new brush modes: Highest and Lowest , grea...
Raise and Shine, everybody, welcome to Build #3: Life is a Canvas, go higher and paint your own normal! As I mentioned in the previous post , we now get to pain...
Welcome to the first big design change in Raise and Shine: Painting heights is normal! I’ve decided to replace the selection and height editing tools by a pai...
Raise and Shine, everybody, welcome to Build #2: It’s layout customization time! This week we bring you full customization of the panels layout, so everybody...
Hello everyone! I am very proud to announce the open beta of Raise and Shine, a height map visual editor with automatic normal map generation for 2D textures! I...