Open beta!
Hello everyone! I am very proud to announce the open beta of Raise and Shine, a height map visual editor with automatic normal map generation for 2D textures!
It has been exciting 5 weeks of development and I hope I’ll be able to invest many more to make it even more awesome!
Right now, with Raise and Shine, we are able to:
- Create selections using the Rectangle, Ellipse, Line and Freehand tools
- Create complex selections by combining them with left mouse button and removing them with right mouse button
- Use the Height tool to drag the selected area up or down, all with real time visualization in 3D
- Create curved height patterns using the Bézier curve editor and applying them with the Height tool
- Create and edit lights’ color, energy and position to preview the illuminated texture in 2D and 3D in real time
- Undo and Redo selections and height changes as well as choosing one of the previous revisions in the History tab
- Load and save the albedo, height and generated normal maps as images
- Save the illuminated texture preview as image
- Edit height maps and generate normal maps on the web browser and on desktop platforms running Windows, Linux or Mac OS
For the next releases, we can expect:
- Height painting tools similar to terrain and other bump map editors
- More selection tools, like Lasso and Polygon tools
- Orbiting light mode for previewing lighting from all angles at a fixed speed
- Better performance on big resolution textures
- Customizable and dockable layout of the open tabs, by dragging them around
- Localization to Portuguese
I’ll be posting devlogs regularly with the latest updates on features, technical problems and solutions, some tutorials and more! I’m learning a lot from this project and am eager to share this knowledge =D
If you like or use this tool, consider buying the desktop version to support its development =]
Also, feel free to post ideas and suggestions, bug reports and share your creations at the discussion board!
See you all soon for more updates!
gilzoide
Files
Get Raise and Shine
Raise and Shine
Push height up and down on top of your 2D textures to easily create normal maps for them!
More posts
- Just a little important somethingMay 07, 2021
- Both Highs and Lows are important, keep them as you please!Apr 30, 2021
- Life is a Canvas, go higher and paint your own normal!Apr 24, 2021
- Painting heights is normal!Apr 17, 2021
- It's layout customization time!Apr 10, 2021
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