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Devlog
Just a little important something
May 07, 2021
by
gilzoide
#release
Hi, this is build #5: Just a little important something This build simply includes a fix for the File -> Save / Ctrl + S action when the loaded texture is not a PNG nor EXR file. Although a minor upda...
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Both Highs and Lows are important, keep them as you please!
April 30, 2021
by
gilzoide
#release
Last update of the month: Both Highs and Lows are important, keep them as you please! This week we bring you with two new brush modes: Highest and Lowest , great for making peaks and valleys and for n...
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Life is a Canvas, go higher and paint your own normal!
April 24, 2021
by
gilzoide
#brush, #build3
Raise and Shine, everybody, welcome to Build #3: Life is a Canvas, go higher and paint your own normal! As I mentioned in the previous post , we now get to paint height maps using brushes instead of s...
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Painting heights is normal!
April 17, 2021
by
gilzoide
#design, #painting
Welcome to the first big design change in Raise and Shine: Painting heights is normal! I’ve decided to replace the selection and height editing tools by a painting brush based solution. Painting is...
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It's layout customization time!
April 10, 2021
by
gilzoide
#layout, #release
Raise and Shine, everybody, welcome to Build #2: It’s layout customization time! This week we bring you full customization of the panels layout, so everybody can optimize their workflow. We can now...
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Open beta!
April 03, 2021
by
gilzoide
6
#release, #build1
Hello everyone! I am very proud to announce the open beta of Raise and Shine, a height map visual editor with automatic normal map generation for 2D textures! It has been exciting 5 weeks of developme...
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