Paing height maps on top of your 2D textures to easily create normal maps for them!

Tired of editing normal maps by colors? Try Raise and Shine out!

With it we can:

  • Paint height maps with the provided brushes or import your own
  • Make bevels with brushs' alpha mask
  • Create and edit lights' color, energy and position to preview the illuminated texture in 2D and 3D in real time
  • Undo and Redo selections and height changes as well as choosing one of the previous revisions in the History tab
  • Load and save the albedo, height and generated normal maps as images
  • Save the illuminated texture preview as image
  • Edit height maps and generate normal maps on the web browser and on desktop platforms running Windows, Linux or Mac OS

The Desktop version additionally remembers the images imported to the brush library, so you don't have to reimport them everytime!


Raise and Shine is in beta and in active full time development.

If you like or use this tool, consider buying the Desktop version and spreading the word to support its development =]

Also, feel free to post ideas, suggestions, bug reportsbug reports and share your creations at the discussion board!

StatusIn development
CategoryTool
PlatformsWindows, macOS, Linux, HTML5
Rating
Rated 4.0 out of 5 stars
(2 total ratings)
Authorgilzoide
Made withGodot
Tags2D, heightmap, normalmap
Code licenseMozilla Public License 2.0 (MPL)
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse
LinksSource code, Issue tracker

Purchase

Buy Now$5.00 USD or more

In order to download this tool you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

RaiseAndShine_win32.zip 13 MB
Version 39
RaiseAndShine_win64.zip 13 MB
Version 17
RaiseAndShine_linux32.zip 13 MB
Version 41
RaiseAndShine_linux64.zip 14 MB
Version 40
RaiseAndShine_osx.zip 26 MB
Version 35

Development log