Both Highs and Lows are important, keep them as you please!
Last update of the month: Both Highs and Lows are important, keep them as you please!
This week we bring you with two new brush modes: Highest
and Lowest
, great for making
peaks and valleys and for not overwriting another heigher/lower area.
Whether you’re in the highs and your work is done or you’re in the lows and accidentally
pressed Alt + F4
, we got you covered! Now you can save your work easily by issuing
Ctrl + S
or pressing the File -> Save
menu button, which will save both height and
normal maps in the same folder as the loaded albedo texture, suffixed with _height
and
_normal
. Also, if you have unsaved work and try to close the window, a confirmation
dialog will appear.
This only works on the Desktop builds, since web browsers don’t lend applications access to the file system, so I highly recommend you use Raise and Shine on Desktop!
Now, Raise and Shine is getting every nicer to use, and we are 2 months in development =]
I hope you like it as well, and encourage you to send ideas and suggestions, report bugs you find and share your creations at the discussion board! Also, consider sharing it with the world and buying the Desktop builds to support the development of this awesome tool!
See you all next week!
gilzoide
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Raise and Shine
Push height up and down on top of your 2D textures to easily create normal maps for them!
More posts
- Just a little important somethingMay 07, 2021
- Life is a Canvas, go higher and paint your own normal!Apr 24, 2021
- Painting heights is normal!Apr 17, 2021
- It's layout customization time!Apr 10, 2021
- Open beta!Apr 03, 2021
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